Role: Animation, Design, Concept
Production: Playstation / SIEA
Year: 2016
'Kando' is a Japanese word that does not have a precise equivalent in English. 'Kando' is something that inspires the heart and spirit ; That which deeply satisfies, appreciation, admiration, an emotional impression or sensational feeling that touches the soul; Emotionally moving.
Each member of the motion design team had to come up with 3 to 4 unique concepts each, that represented 'Kando.' These were to be presented to executives at the Sony headquarters in Japan, who would choose final designs to feature at the IFA convention in 2016 The chosen concepts would be displayed on 2 unique screens at roughly 30k x 2k resolution. Of the 15 or so concepts, only 4 were chosen including one of my original concepts. The design of 2 opposing walls throwing paint balls back and forth, as seen in the video. This was a uniquely challenging project design wise, but even more so on a technical level. This was all completed with Nuke particles, with constant optimizing and tricks to get the 4000 frames at 30k (x 2) rendered on time for the deadline to be shown at IFA.
Particle Setup inside Nuke
Each wall would fire a particle at the other wall, and then randomly generate a paint splatter and paintball color. I encountered an issue of flicker or "Z fighting" with all the paint splatters existing on the exact same plane without necessarily piling up on each other. I figured out that by making both hard surface walls move slowly away from each other it would allow for the paint balls to layer up over time fixing this issue. I also created another random expression that splattered some paint on top of the freeze frame stills of cutouts in the shape of people in different poses.