Role: Animation, Concept, Design
Production: Playstation / SIEA (2016)
Software: Nuke, After Effects
‘Kando’ is a Japanese concept describing an emotionally moving experience that inspires the heart and spirit. Each motion designer developed multiple concepts expressing this idea, which were presented to executives at Sony headquarters in Japan for selection at IFA 2016. Out of roughly fifteen concepts, four were chosen, including one of mine: two opposing walls throwing paint back and forth. The project was both creatively and technically demanding, built entirely with Nuke particles and heavily optimized to render 4,000 frames at ultra-high resolution (30k x 2 unique screens) in time for the IFA deadline
Each wall would fire paintball particles at the opposing wall, with colors and splatter patterns generated randomly. I ran into a flickering issue (Z-fighting) caused by all of the paint splatters existing on the same plane instead of naturally layering. To resolve this, I introduced a slow, subtle separation between the two hard-surface walls over time, allowing the paintballs to accumulate with slight Z offsets and eliminating the flicker. I also built an additional random expression to splatter paint over freeze-frame stills, using masks shaped like people in various fun poses.
Particle Setup inside Nuke