Role: Lighting, Compositing, Motion, Design
Production: Playstation / SIEA, 2016 - 2018
Software: Cinema 4D, Nuke, After Effects
Played a key role in creating PlayStation 4 hardware product reveals, including limited-edition console bundles, PlayStation VR, and special DS4 controllers. Worked closely with Lighting TDs to develop cinematic looks and ensure visual cohesion. With a templatized render output of several lighting passes and mattes, I then composited together all the elements into the final polished shots in Nuke. Integrating renders with 3D projected keyart onto 2.5D environments, combining high-end rendering with creative motion graphic design to deliver premium, brand-defining content.
Reveals included limited-edition console bundles creatively built around major game IPs, where the hardware itself became an extension of the franchise—integrating in-game assets, iconography, color palettes, and motion design to create a cohesive, story-driven brand experience.