Role: Materials, Lighting, Rendering, Compositing, CAD Conversion
Production: West of Everything, 2026
Software: Unreal(Path Tracing), C4D, Photoshop, FreeCAD
Collaborated with the talented folks at West of Everything on this project, producing a large volume of high-quality renders in Unreal Engine implementing the Path Tracer pipeline. The project included roughly 20+ deliverables, with multiple render passes and mattes composited in Photoshop for final polish and quick iterations. I worked from CAD (STEP) files and reference imagery, cleaning up geometry, UVing, smoothing, polishing and adding details where needed. One of the biggest challenges was giving interest and focus to such simple small objects, how to convey that simplicity and beauty while maintaining the products functional and calm lifestyle.
Tests and Explorations